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  4. Large Room Scale Augmented Reality in an Unaltered World Heritage Site
 
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2023
Conference Paper
Title

Large Room Scale Augmented Reality in an Unaltered World Heritage Site

Abstract
Augmented Reality (AR) has found use in cultural heritage exhibitions in many forms during the last decade [BBG∗22], but usually by preparing the environment with markers or focusing on smaller exhibits like single statues [KKK∗14]. In this paper we present our approach to apply the technology to a larger unaltered environment. We show how we use Augmented Reality in this cultural heritage site to superimpose what was lost in time over what is preserved today, and virtually illustrate different aspects of the creation or reconstruction. Furthermore, we explain how the application, which is purely an extension of guided
tours, is set up so that the guide can control the visitor’s experience and steer them to the current point of interest. In this way, the visitor moving through the room is virtually shown the originally existing rich design of the cultural heritage site and is able to access it.
Author(s)
Olbrich, Manuel  
Fraunhofer-Institut für Graphische Datenverarbeitung IGD  
Zapf, Andreas
Fraunhofer-Institut für Graphische Datenverarbeitung IGD  
Stiegemann, Christoph
Kirchengemeinde St. Stephanus und Vitus Corvey
Pröbe, Annika
Erzbistum Paderborn
Mainwork
GCH 2023, Eurographics Workshop on Graphics and Cultural Heritage  
Project(s)
Perceptive Enhanced Realities of Colored collEctions through AI and Virtual Experiences  
Funder
European Commission  
Conference
Workshop on Graphics and Cultural Heritage 2023  
Open Access
File(s)
Download (5.31 MB)
Rights
CC BY 4.0: Creative Commons Attribution
DOI
10.2312/gch.20231172
10.24406/publica-2145
Language
English
Fraunhofer-Institut für Graphische Datenverarbeitung IGD  
Keyword(s)
  • Branche: Cultural und Creative Economy

  • Research Line: Human computer interaction (HCI)

  • LTA: Generation, capture, processing, and output of images and 3D models

  • Cultural heritage

  • Mobile augmented reality (AR)

  • Human-computer interaction (HCI)

  • Knowledge representation

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