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  4. Student’s View on Hate Speech: Gamified Annotation for Educational Use
 
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July 23, 2023
Conference Paper
Title

Student’s View on Hate Speech: Gamified Annotation for Educational Use

Abstract
Online hate speech gains growing attention by educators and scientific researchers. Adolescents are highly active social media users and the majority of them experience or witness online hate speech. Therefore, educators are facing the challenge of how to handle the topic in an engaging and modern way. In prior work it has been shown that the understanding of hate speech varies depending on time, language, and topic. Another challenge is the small number of available data sets. This research addresses the problem of obtaining information to understand hate speech from the perspective of adolescents. Due to the difficulties of working with adolescents (e.g. data protection), it is challenging to create data sets for this specific subgroup. This research closes the gap by presenting a gamified annotation tool to be used in educational workshops within schools. Students are enabled to perform hate speech annotations in a controlled gamified environment. The gamified solution supplies schools with a live and realistic setting for a modern and motivational way to interact with the topic. This research demonstrates how to use the setting of educating students on the topic of hate speech in a safe space while understanding their perspective on hate speech.
Author(s)
Fillies, Jan
Solorzano Niederhausen, Raimi
Institut für Angewandte Informatik InfAI
Peikert, Silvio  orcid-logo
Fraunhofer-Institut für Offene Kommunikationssysteme FOKUS  
Paschke, Adrian  
Institut für Angewandte Informatik InfAI
Mainwork
HCI in Games. 5th International Conference, HCI-Games 2023. Proceedings. Pt.I  
Conference
International Conference on Human-Computer Interaction 2023  
International Conference on HCI in Games 2023  
DOI
10.1007/978-3-031-35930-9_20
Language
English
Fraunhofer-Institut für Offene Kommunikationssysteme FOKUS  
Keyword(s)
  • Annotation

  • e-Learning

  • Gamification

  • Hate Speech

  • Natural Language

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