NetVisGame: Mobile Gamified Information Visualization of Home Network Traffic Data
The awareness of everyday internet users for cyber security becomes ever more important considering the ubiquity of the Internet in everyday life. However, people usually lack the necessary understanding of this topic or the motivation to pay attention to the problem and its possible consequences. In this paper, we present the novel idea of combining visualization of one's own personal data related to cyber-security literacy with a casual gaming approach. We therefore introduce our prototype, NetVisGame, in which we have implemented the idea for personal network traffic data based on a preliminary user study. The evaluation results of the first iteration of the user-centered design process supports the assumption that this approach is feasible to raise interest for and foster understanding of network traffic data and therefore could be a promising approach for data and technologies related to cyber-security literacy.