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  4. I-Mouse: A Framework for Player Assistance in Adaptive Serious Games
 
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2021
Conference Paper
Title

I-Mouse: A Framework for Player Assistance in Adaptive Serious Games

Abstract
A serious game is an educational digital game created to entertain and achieve characterizing goal to promote learning. However, a serious game's major challenge is capturing and sustaining player attention and motivation, thus restricting learning abilities. Adaptive frameworks in serious games (Adaptive serious games) tackle the challenge by automatically assisting players in balancing boredom and frustration. The current state-of-the-art in Adaptive serious games targets modeling a player's cognitive states by considering eye-tracking characteristics like gaze, fixation, pupil diameter, or mouse tracking characteristics such as mouse positions. However, a combination of eye and mouse tracking characteristics has seldom been used. Hence, we present I-Mouse, a framework for predicting the need for player assistance in educational serious games through a combination of eye and mouse-tracking data. I-Mouse framework comprises four steps: (a) Feature generation for identifying cognitive states, (b) Partition clustering for player state modeling, (c) Data balancing of the clustered data, and (d) Classification to predict the need for assistance. We evaluate the framework using a real game data set to predict the need for assistance, and Random Forest is the best performing model with an accuracy of 99% amongst the trained classification models.
Author(s)
Lalwani, Riya
Chouhan, Ashish
John, Varun
Sonar, Prashant
Fraunhofer-Institut für Optronik, Systemtechnik und Bildauswertung IOSB  
Mahajan, Aakash
Pendyala, Naresh
Streicher, Alexander  
Prabhune, Ajinkya
Mainwork
Artificial Intelligence in Education. 22nd International Conference, AIED 2021. Proceedings. Pt.II  
Conference
International Conference on Artificial Intelligence in Education (AIED) 2021  
DOI
10.1007/978-3-030-78270-2_42
Language
English
Fraunhofer-Institut für Optronik, Systemtechnik und Bildauswertung IOSB  
Keyword(s)
  • serious games

  • adaptivity

  • eye and mouse tracking

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