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2020
Conference Paper
Title

Designing digital games for people with cerebral palsy - a qualitative approach on fostering self-efficacy and therapy compliance

Abstract
Cerebral palsy (CP) is the most common disability in childhood affecting movement, posture and muscle tone. Increasing self-efficacy can aid to foster therapy compliance in CP patients and improve their quality of daily life. Semistructured interviews (N=19) with therapists, children and adults with CP were conducted in order to gather information on how to increase self-efficacy and therapy compliance during physical exercises, and how game design of a digital therapy application can support this. Results have been evaluated in a focus group (N=6) and additional interviews (N=2). In conclusion, six categories were identified, that influence therapy compliance and self-efficacy in both digital and real world environment. Considering these when designing a digital game for CP patients may enhance the success of therapy and quality of a patient's life.
Author(s)
Hellwig, Andre
Fraunhofer-Institut für Software- und Systemtechnik ISST  
Buschmann, Katrin
Fraunhofer-Institut für Software- und Systemtechnik ISST  
Burmann, Anja  
Fraunhofer-Institut für Software- und Systemtechnik ISST  
Mainwork
IEEE 8th International Conference on Serious Games and Applications for Health, SeGAH 2020  
Project(s)
MightyU
Funder
Bundesministerium für Bildung und Forschung BMBF (Deutschland)  
Conference
International Conference on Serious Games and Applications for Health (SeGAH) 2020  
DOI
10.1109/SeGAH49190.2020.9201773
Language
Fraunhofer-Institut für Software- und Systemtechnik ISST  
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