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  4. Interactive Tools for Safety 4.0: Virtual Ergonomics and Serious Games in Tower Automotive
 
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2019
Conference Paper
Title

Interactive Tools for Safety 4.0: Virtual Ergonomics and Serious Games in Tower Automotive

Abstract
This work focuses on an innovative training methodology based on the use of Virtual ergonomics and "serious games" in the field of occupational safety. Virtual Ergonomics was chosen as an effective and convincing tool for disseminating the culture of safety among the workers, while a "serious game" was developed to train operators on specific safety procedures and to verify their skills. The results of the experimentation in a real industrial case study showed that, compared to the traditional training methodology, multimedia contents and quantitative ergonomic analyses improve the level of attention and the awareness of the operators about their safety. On the other hand, Serious games turned out as promising tools to train the workers about safe operating procedures that are difficult to implement in a real working environment.
Author(s)
Lanzotti, A.
Tarallo, A.
Carbone, F.
Coccorese, D.
D'Angelo, R.
Gironimo, G. di
Grasso, C.
Minopoli, V.
Papa, S.
Mainwork
20th Congress of the International Ergonomics Association, IEA 2018. Proceedings. Vol.V: Human Simulation and Virtual Environments, Work With Computing Systems (WWCS), Process Control  
Conference
International Ergonomics Association (IEA Congress) 2018  
DOI
10.1007/978-3-319-96077-7_28
Language
English
JL_IDEAS  
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