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  4. Interactive physics-based deformation for virtual worlds
 
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2017
Conference Paper
Title

Interactive physics-based deformation for virtual worlds

Abstract
When creating immersive interactive virtual worlds, it is important to not only provide plausible visuals, but also to allow the user to interact with the virtual scene in a natural way. While rigid-body physics simulations are widely used to provide basic interaction, realistic soft-body deformations of virtual objects are challenging and therefore typically not offered. We present a client-server architecture for interactive physicsbased deformation, which makes it possible to add physically accurate response to interaction to any virtual environment. The architecture is highly flexible, can be used from any web enabled client, and facilitates synchronization of computed deformations across multiple users and devices.
Author(s)
Riffnaller-Schiefer, A.
Augsdörfer, U.H.
Fellner, D.W.
Mainwork
International Conference on Cyberworlds, CW 2017  
Conference
International Conference on Cyberworlds (CW) 2017  
DOI
10.1109/CW.2017.21
Language
English
Fraunhofer-Institut für Graphische Datenverarbeitung IGD  
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