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2010
Conference Paper
Title
Analyzing the evolution of social groups in world of warcraft
Abstract
This paper investigates the evolution of social structures in the game WORLD OF WARCRAFT . We analyze 192 million recordings of 18 million characters belonging to 1.4 million teams, spanning a period of 4 years. Using a recent matrix factorization method, we extract lower dimensional data embeddings. The embeddings provide intuitively nterpretable categorizations and we find a tendency towards guilds comprised of casual gamers. To our knowledge, this is the first study considering such a vast amount of data for analyzing groups in MMORPGs.
Open Access
File(s)
Rights
Under Copyright
Language
English