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  4. Analyzing the evolution of social groups in world of warcraft
 
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2010
Conference Paper
Title

Analyzing the evolution of social groups in world of warcraft

Abstract
This paper investigates the evolution of social structures in the game WORLD OF WARCRAFT . We analyze 192 million recordings of 18 million characters belonging to 1.4 million teams, spanning a period of 4 years. Using a recent matrix factorization method, we extract lower dimensional data embeddings. The embeddings provide intuitively nterpretable categorizations and we find a tendency towards guilds comprised of casual gamers. To our knowledge, this is the first study considering such a vast amount of data for analyzing groups in MMORPGs.
Author(s)
Thurau, Christian  
Bauckhage, Christian  
Mainwork
IEEE Conference on Computational Intelligence and Games, CIG 2010  
Conference
Conference on Computational Intelligence and Games (CIG) 2010  
File(s)
Download (3.6 MB)
Rights
Use according to copyright law
DOI
10.24406/publica-r-366996
10.1109/ITW.2010.5593358
Language
English
Fraunhofer-Institut für Intelligente Analyse- und Informationssysteme IAIS  
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