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2007
Conference Paper
Title

Object-oriented shader design

Abstract
We present an extremely lightweight object-oriented framework for writing shaders. It provides a way to invoke methods of objects from the shading language and to use references of objects as normal variables. Classes are declared and instantiated in the application language using proxy classes. We then apply object-oriented design to several typical shading problems showing their strength compared to the standard methods.
Author(s)
Kuck, Roland  
Mainwork
Eurographics 2007. Short Papers and Medical Prize Awards  
Conference
European Association for Computer Graphics (Conference) 2007  
DOI
10.24406/publica-fhg-355253
File(s)
Download (138.85 KB)
Rights
Under Copyright
Language
English
Fraunhofer-Institut für Intelligente Analyse- und Informationssysteme IAIS  
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