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  4. Challenges for modern scene-graph systems
 
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2007
Conference Paper
Title

Challenges for modern scene-graph systems

Abstract
Current scenegraph systems, especially systems used to build general purpose virtual reality systems, are trailing game engines and similar specialized systems in terms of the adaption of new renderingmethods like the different real-time shadow algorithms. This paper analysis the fundamental OpenGL state abstraction layers present in current scenegraph systems with respect to their influence on the adaption of new and complex rendering algorithms.
Author(s)
Müller-Wittig, Wolfgang K.  
CAMTech
Voss, Gerrit  
CAMTech
Mainwork
5th EUROGRAPHICS Italian Chapter Conference 2007  
Conference
European Association for Computer Graphics, Italian Chapter (Conference) 2007  
Language
English
Fraunhofer-Institut für Graphische Datenverarbeitung IGD  
Keyword(s)
  • Realtime Rendering

  • scene graph

  • OpenSG

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