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  4. Augmented prototyping - combining physical and virtual prototypes advantageously/beneficially
 
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2002
Conference Paper
Title

Augmented prototyping - combining physical and virtual prototypes advantageously/beneficially

Abstract
Immersive real-time visualisation of complex product models has been widely used within the engineering domain. In recent years a range of different VR applications have been developed for the purposes of design review and analysis. The development of virtual reality techniques lead to a significant reduction of physical models though not replacing them completely within the product development process. Specifically during the analysis and optimisation stage, e.g. in crash tests, structural optimisation, VR techniques contributed to a minimum number of physical models in use. A complete replacement of physical prototypes with its virtual counterpart though, will not be possible within the near future. Hence, a co-existence between virtual reality techniques and physical prototypes in different application areas during the development process will build the basis for further developments. This paper shows how physical and virtual prototypes could be beneficially combined, thus contributing to an improvement of the rapid product development (Augmented Prototyping).
Author(s)
Graf, Holger  
Fraunhofer-Institut für Graphische Datenverarbeitung IGD  
Santos, P.
Fraunhofer-Institut für Graphische Datenverarbeitung IGD  
Stork, A.
Fraunhofer-Institut für Graphische Datenverarbeitung IGD  
Mainwork
Euro-uRapid 2002  
Conference
International User´s Conference on Rapid Prototyping & Rapid Tooling & Rapid Manufacturing (u-Rapid) 2002  
Language
English
Fraunhofer-Institut für Graphische Datenverarbeitung IGD  
Keyword(s)
  • rapid prototyping

  • augmented reality

  • product development

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