Physics-based deformation of subdivision surfaces for shared virtual worlds
Creating immersive interactive virtual worlds not only require plausible visuals, but it is also important to allow the user to interact with the virtual scene in a natural way. While rigid-body physics simulations are widely used to provide basic interaction, realistic soft-body deformations of virtual objects are challenging and therefore typically not offered in multi user environments. We present a web service for interactive deformation which can accurately replicate real world material behavior. Its architecture is highly flexible, can be used from any web enabled client, and facilitates synchronization of computed deformations across multiple users and devices at different levels of detail.