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  4. Fast and stable cloth simulation based on multi-resolution shape matching
 
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2013
Journal Article
Title

Fast and stable cloth simulation based on multi-resolution shape matching

Abstract
We present an efficient and unconditionally stable method which allows the deformation of very complex stiff cloth models in real-time. This method is based on a shape matching approach which uses edges and triangles as 1D and 2D regions to simulate stretching and shearing resistance. Previous shape matching approaches require large overlapping regions to simulate stiff materials. This unfortunately also affects the bending behavior of the model. Instead of using large regions, we introduce a novel multi-resolution shape matching approach to increase only the stretching and shearing stiffness. Shape matching is performed for each level of the multi-resolution model and the results are propagated from one level to the next one. To preserve the fine wrinkles of the cloth on coarse levels of the hierarchy we present a modified version of the original shape matching method. The introduced method for cloth simulation can perform simulations in linear time and has no numerical damping. Furthermore, we show that multi-resolution shape matching can be performed efficiently on the GPU.
Author(s)
Bender, Jan
TU Darmstadt
Weber, Daniel
Fraunhofer-Institut für Graphische Datenverarbeitung IGD  
Diziol, Raphael
Karlsruhe Institute of Technology
Journal
Computers and Graphics  
DOI
10.1016/j.cag.2013.08.003
Language
English
Fraunhofer-Institut für Graphische Datenverarbeitung IGD  
Keyword(s)
  • cloth simulation

  • shape matching

  • multi-resolution model

  • GPU-based simulation

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