• English
  • Deutsch
  • Log In
    Password Login
    Research Outputs
    Fundings & Projects
    Researchers
    Institutes
    Statistics
Repository logo
Fraunhofer-Gesellschaft
  1. Home
  2. Fraunhofer-Gesellschaft
  3. Artikel
  4. Virtual and augmented reality
 
  • Details
  • Full
Options
2009
Book Article
Title

Virtual and augmented reality

Abstract
The rapid development of microprocessors and graphics processing units (GPUs) has had an impact on information and communication technologies (lCT) over recent years. "Shaders" offer real-time visualisation of complex, computer-generated 3D models with photorealistic quality. Shader technology includes hardware and software modules which colour virtual 3D objects and model reflective properties. These developments have laid the foundations for mixed reality systems which enable both immersion into and realtime interaction with the environment. These environments are based on Milgram's mixed reality continuum where reality is a gradated spectrum ranging from real to virtual spaces.
Author(s)
Fellner, Dieter W.
Fraunhofer-Institut für Graphische Datenverarbeitung IGD  
Müller-Wittig, Wolfgang K.  
Fraunhofer-Institut für Graphische Datenverarbeitung IGD  
Unbescheiden, Matthias  
Fraunhofer-Institut für Graphische Datenverarbeitung IGD  
Mainwork
Technology guide  
Language
English
Fraunhofer-Institut für Graphische Datenverarbeitung IGD  
Keyword(s)
  • virtual and augmented reality (VR/AR)

  • mixed reality

  • human-computer interaction (HCI)

  • Cookie settings
  • Imprint
  • Privacy policy
  • Api
  • Contact
© 2024