• English
  • Deutsch
  • Log In
    Password Login
    Research Outputs
    Fundings & Projects
    Researchers
    Institutes
    Statistics
Repository logo
Fraunhofer-Gesellschaft
  1. Home
  2. Fraunhofer-Gesellschaft
  3. Konferenzschrift
  4. Realtime visibility culling for the visualization and transmission of large 3D scenes
 
  • Details
  • Full
Options
2003
Conference Paper
Title

Realtime visibility culling for the visualization and transmission of large 3D scenes

Abstract
In this paper a new visibility culling is proposed to visualize large, dynamic and interactive 3D scenes in realtime. It makes use of OpenGL and is divided into two phases, namely view frustrum culling and occlusion culling. The occlusion culling itself is divided into an occluder selection and an occlusion processing. The presented approach makes use of spatial, image-based and temporal coherences. The algorithm's precisision can be adjusted by five parameters in order to adapt the culling effort to the computation power of the computer system during runtime.
Author(s)
Sahm, J.
Fraunhofer-Institut für Graphische Datenverarbeitung IGD  
Soetebier, I.
Birthelmer, H.
Mainwork
High Performance Computing. Proceedings  
Conference
High Performance Computing Symposium (HPC) 2003  
Language
English
Fraunhofer-Institut für Graphische Datenverarbeitung IGD  
Keyword(s)
  • visibility culling

  • frustrum culling

  • Cookie settings
  • Imprint
  • Privacy policy
  • Api
  • Contact
© 2024