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  4. A Hybrid Approach for Facial Performance Analysis and Editing
 
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2017
Journal Article
Title

A Hybrid Approach for Facial Performance Analysis and Editing

Abstract
As of today, fine-grained editing of facial performances in movie and video production requires either retouching every single frame or creating a highly detailed CGI model of the actor, both of which is restricted to high-budget productions. In this paper, we present an example-based approach for facial performance editing that achieves realistic results with standard equipment and very little manual intervention. Based on a model-free surface tracking approach, temporally consistent dynamic texture sequences are extracted from multiple video streams. Using such geometry-plus-texture sequences allows transferring facial expressions/performances between videos, which enables the editor, for example, to change the facial expression while leaving the rest of the video untouched. Moreover, concatenating and/or looping these sequences in a motion-graph-like manner offers a convenient way of composing novel facial performances from multiple source videos. Finally, we present a blending method to seamlessly concatenate texture/mesh sequences and to insert a composed facial performance in a target video.
Author(s)
Paier, W.
Kettern, M.
Hilsmann, A.
Eisert, P.
Journal
IEEE transactions on circuits and systems for video technology  
Project(s)
RE@CT  
3DGIM
Funder
European Commission EC  
Bundesministerium für Bildung und Forschung BMBF (Deutschland)  
DOI
10.1109/TCSVT.2016.2610078
Language
English
Fraunhofer-Institut für Nachrichtentechnik, Heinrich-Hertz-Institut HHI  
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