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  4. Using augmented reality and gamification to empower rehabilitation activities and elderly persons. A study applying design thinking
 
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2019
Conference Paper
Title

Using augmented reality and gamification to empower rehabilitation activities and elderly persons. A study applying design thinking

Abstract
We present the design of a system combining augmented reality (AR) and gamification to support elderly persons' rehabilitation activities. The system is attached to the waist; it collects detailed movement data and at the same time augments the user's path by projections. The projected AR-elements can provide location-based information or incite movement games. The collected data can be observed by therapists. Based on this data, the challenge level can be more frequently adapted, keeping up the patient's motivation. The exercises can involve cognitive elements (for mild cognitive impairments), physiological elements (rehabilitation), or both. The overall vision is an individualized and gamified therapy. Thus, the system also offers application scenarios beyond re-habilitation in sports. In accordance with the methodology of design thinking, we present a first specification and a design vision based on inputs from business experts, gerontologists, physiologists, psychologists, game designers, cognitive scientists and computer scientists.
Author(s)
Korn, Oliver
Offenburg Univ.
Buchweitz, Lea
Offenburg Univ.
Rees, Adrian
Offenburg Univ.
Bieber, Gerald  
Fraunhofer-Institut für Graphische Datenverarbeitung IGD  
Werner, Christian
Agaplesion Bethanien Krankenhaus Heidelberg
Hauer, Klaus
Agaplesion Bethanien Krankenhaus Heidelberg
Mainwork
Advances in Artificial Intelligence, Software and Systems Engineering  
Conference
International Conference on Human Factors in Artificial Intelligence and Social Computing 2018  
International Conference on Applied Human Factors and Ergonomics (AHFE) 2018  
International Conference Human Factors, Software, and Systems Engineering 2018  
DOI
10.1007/978-3-319-94229-2_21
Language
English
Fraunhofer-Institut für Graphische Datenverarbeitung IGD  
Keyword(s)
  • Lead Topic: Individual Health

  • Research Line: Human computer interaction (HCI)

  • mobile assistance

  • Augmented reality (AR)

  • human factor

  • game based training

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