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  4. Efficient multi-kernel ray tracing for GPUs
 
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2014
Conference Paper
Titel

Efficient multi-kernel ray tracing for GPUs

Abstract
Images with high visual quality are often generated by a ray tracing algorithm. Despite its conceptual simplicity, designing an efficient mapping of ray tracing computations to massively parallel hardware architectures is a challenging task. In this paper we investigate the performance of state-of-the-art ray traversal algorithms for bounding volume hierarchies on GPUs and discuss their potentials and limitations. Based on this analysis, a novel ray traversal scheme called batch tracing is proposed. It decomposes the task into multiple kernels, each of which is designed for efficient parallel execution. Our algorithm achieves comparable performance to currently prevailing approaches and represents a promising avenue for future research.
Author(s)
Schiffer, Thomas
TU Graz CGV
Fellner, Dieter W.
Fraunhofer-Institut für Graphische Datenverarbeitung IGD
Hauptwerk
Proceedings of the 9th International Conference on Computer Graphics Theory and Applications
Konferenz
International Conference on Computer Graphics Theory and Applications (GRAPP) 2014
International Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications (VISIGRAPP) 2014
Thumbnail Image
DOI
10.5220/0004703502090217
Language
English
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Fraunhofer-Institut für Graphische Datenverarbeitung IGD
Tags
  • ray tracing

  • graphics processing u...

  • parallel computing

  • Forschungsgruppe Sema...

  • Business Field: Digit...

  • Research Line: Comput...

  • Research Line: Modeli...

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