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  4. Towards the Gamification of VR Authoring Environments
 
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2022
Conference Paper
Title

Towards the Gamification of VR Authoring Environments

Abstract
The creation of content for educational Virtual Reality (VR) environments is still challenging – particularly for non-experts in the field of VR, resulting in a lack of motivation. Gamification is a tool that has shown motivational benefits in different fields, however, it remains unclear if and how it can be applied to VR authoring. In this paper, we investigate the use of established lightweight gamification mechanics within a VR authoring tool and conclude (based on user study) that our gamification improved the software quality by pragmatic qualities.
Author(s)
Horst, Robin
Fraunhofer-Institut für Graphische Datenverarbeitung IGD  
Schmitt, Marcel
RheinMain University of Applied Sciences
Leipe, Andreas
RheinMain University of Applied Sciences
Naraghi-Taghi-Off, Ramtin
RheinMain University of Applied Sciences
Dörner, Ralf
RheinMain University of Applied Sciences
Mainwork
ICAT-EGVE 2022, 32nd International Conference on Artificial Reality and Telexistence and 27th Eurographics Symposium on Virtual Environments. Posters & Demos  
Conference
International Conference on Artificial Reality and Telexistence 2022  
Symposium on Virtual Environments 2022  
Open Access
DOI
10.2312/egve.20221291
10.24406/publica-1042
File(s)
009-010.pdf (1.16 MB)
Rights
CC BY 4.0: Creative Commons Attribution
Language
English
Fraunhofer-Institut für Graphische Datenverarbeitung IGD  
Keyword(s)
  • Lead Topic: Digitized Work

  • Lead Topic: Visual Computing as a Service

  • Research Line: Computer graphics (CG)

  • Research Line: Human computer interaction (HCI)

  • Authoring tools

  • 3D Game engines

  • Human-computer interaction (HCI)

  • Virtual reality (VR)

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