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  4. High-performance Adaptive Texture Streaming and Rendering of Large 3D Cities
 
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2022
Journal Article
Title

High-performance Adaptive Texture Streaming and Rendering of Large 3D Cities

Abstract
We propose a high-performance texture streaming system for real-time rendering of large 3D cities with millions of textures. Our main contribution is a texture streaming system that automatically adjusts the streaming workload at runtime based on measured frame latencies, specifically addressing the high memory binding costs of hardware virtual texturing which causes frame rate stuttering. Our system streams textures in parallel with prioritization based on GPU computed mesh perceptibility, and these textures are cached in a sparse partially resident image at runtime without the need for a texture preprocessing step. In addition, we improve rendering quality by minimizing texture pop-in artifacts using a color blending scheme based on mipmap levels. We evaluate our texture streaming system using three structurally distinct datasets with many textures and compared it to a baseline, a game engine, and our prior method. Results show an 8X improvement in rendering performance and 7X improvement in rendering quality compared to the baseline.
Author(s)
Zhang, Alex
Fraunhofer Singapore  
Chen, Kan
Fraunhofer-Institut für Graphische Datenverarbeitung IGD  
Johan, Henry
Nanyang Technological Univ., Singapore
Erdt, Marius  
Fraunhofer Singapore  
Journal
The Visual Computer  
Open Access
DOI
10.1007/s00371-021-02152-z
Language
English
Fraunhofer Research Centre for Interactive Digital Media IDM@NTU  
Fraunhofer-Institut für Graphische Datenverarbeitung IGD  
Singapore  
Keyword(s)
  • textures

  • Lead Topic: Smart City

  • Research Line: Computer graphics (CG)

  • 3D city models

  • Realtime Rendering

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