• English
  • Deutsch
  • Log In
    Password Login
    Research Outputs
    Fundings & Projects
    Researchers
    Institutes
    Statistics
Repository logo
Fraunhofer-Gesellschaft
  1. Home
  2. Fraunhofer-Gesellschaft
  3. Konferenzschrift
  4. Perceptual loudness compensation in interactive object-based audio coding systems
 
  • Details
  • Full
Options
2015
Conference Paper
Title

Perceptual loudness compensation in interactive object-based audio coding systems

Abstract
Changing the rendering through interactivity in object-based audio coding may change the overall signal loudness. This paper proposes a method for estimating the change in the overall loudness using loudness information of the partial mixes and the rendering description. The method has been designed for a dialogue enhancement application scenario. The results of the method are compared with reference values from measurements, and the results match well with the mean absolute error of 0.11 LU. A subjective listening test is conducted for studying the amount of amplification applied by the test participants on a probe signal simulating the result of an interactive rendering when comparing it with a reference signal of the default mix. The average level adjustment reflects the change in the signal loudness through the modification.
Author(s)
Paulus, Jouni  
Mainwork
23rd European Signal Processing Conference, EUSIPCO 2015  
Conference
European Signal Processing Conference (EUSIPCO) 2015  
DOI
10.1109/EUSIPCO.2015.7362449
Language
English
Fraunhofer-Institut für Integrierte Schaltungen IIS  
Keyword(s)
  • Standards in der Audiocodierung

  • semantic audio processing

  • MPEG-D

  • Hörtests

  • audio

  • Cookie settings
  • Imprint
  • Privacy policy
  • Api
  • Contact
© 2024