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  4. Designing, building and testing a fleet of novel AUV under the elevated requirements of an XPRIZE competition
 
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2020
Book Article
Title

Designing, building and testing a fleet of novel AUV under the elevated requirements of an XPRIZE competition

Abstract
The chapter describes the application of agile management methods in large hardware projects using the example of the development of autonomous underwater vehicles (AUVs). Our case study concerns the development, construction and testing of a fleet of five new AUVs with associated unmanned surface vehicles (USVs) over a period of less than 2 years. First, however, the most important terms of classical project management and agile methods are compared. The Agile Manifesto and agile management methods including SCRUM and Kanban, in comparison with SCRUM alone, as well as eXtreme programming (XP) from software development, are presented. The possibilities of agile methods in the development of physically based systems such as automobiles are shown by the example of eXtreme manufacturing (i.e. Wikispeed). The experiences of the project itself, along with its participation in the Shell Ocean Discovery XPRIZE, are presented and discussed, deriving from it a development methodology.
Author(s)
Brink, Gunnar
Fraunhofer Institute for Optronics, System Technologies and Image Exploitation IOSB  
Journal
Autonomous Underwater Vehicles
DOI
10.1049/sbra525e_ch16
Language
English
Fraunhofer-Institut für Optronik, Systemtechnik und Bildauswertung IOSB  
Keyword(s)
  • Agile management methods

  • Autonomous underwater vehicles

  • Autonomous underwater vehicles

  • AUV

  • eXtreme manufacturing

  • eXtreme programming

  • Marine system control

  • Mobile robots

  • Project management

  • Project management

  • Software development

  • Software prototyping

  • Systems analysis and programming

  • Unmanned surface vehicles

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