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  4. Delta global illumination for mixed reality
 
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2013
Master Thesis
Title

Delta global illumination for mixed reality

Other Title
Delta Global Illumination für Mixed Reality
Abstract
The focus point in Mixed Reality applications is the merging of objects from different realities into a new, visibly homogeneous scene. To achieve this, next to a spatial registration, a plausible illumination of the objects is required. While shadows and direct illumination can deliver a realistic look to the objects, adding indirect interaction of illumination will result in a seamless integration of objects, to appear as part of the scene instead of glued-on patches. Mixed Reality systems find appliance in entertainment areas like movies and games, as well as prototype presentations or visualization of planned or damaged constructions. We propose an algorithm based on Voxel Cone Tracing to provide Global Illumination for Mixed Reality that enables diffuse as well as specular lighting and easy to compute soft-shadows.
Thesis Note
Darmstadt, TU, Master Thesis, 2013
Author(s)
Thöner, Maik
Advisor(s)
Kuijper, Arjan  orcid-logo
Fraunhofer-Institut für Graphische Datenverarbeitung IGD  
Franke, Tobias
Fraunhofer-Institut für Graphische Datenverarbeitung IGD  
Publishing Place
Darmstadt
Language
English
Fraunhofer-Institut für Graphische Datenverarbeitung IGD  
Keyword(s)
  • ray tracing

  • Augmented reality (AR)

  • realtime 3D graphics

  • Realtime Rendering

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