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  4. The final TimeWarp: Using form and content to support player experience and presence when designing location-aware mobile augmented reality games
 
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2012
Conference Paper
Title

The final TimeWarp: Using form and content to support player experience and presence when designing location-aware mobile augmented reality games

Abstract
Designing Augmented Reality location aware games requires an understanding of how form and content issues impact on presence. A study of 60 players was conducted using questionnaires, video analysis and interviews. The results indicate that content including: moral dilemmas, strong narratives, using real locations effectively and applying simple physical behavior within virtual characters to improve embodiment have a positive impact on player experience. The results are presented in the form of guidelines.
Author(s)
Blum, L.
Wetzel, R.
McCall, R.
Oppermann, L.
Broll, W.
Mainwork
Proceedings of the Designing Interactive Systems Conference, DIS 2012  
Conference
Conference on Designing Interactive Systems (DIS) 2012  
Open Access
DOI
10.1145/2317956.2318064
Additional link
Full text
Language
English
Fraunhofer-Institut für Angewandte Informationstechnik FIT  
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