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  4. 3D Hexglyph Maps: An Immersive Analytics Technique Combining Hexbin Maps with Space-Time Cubes for Visualizing eSports Data
 
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2022
Conference Paper
Title

3D Hexglyph Maps: An Immersive Analytics Technique Combining Hexbin Maps with Space-Time Cubes for Visualizing eSports Data

Abstract
Displaying multivariate tempo-spatial data such as from competitive strategy games can support people in the challenging task of analyzing them. Within the Immersive Analytics discipline, technologies such as Virtual Reality (VR) and Augmented Reality are utilized for rendering such complex data and extending the tool set of analysts. In this paper, we introduce 3D Hexglyph Maps – a visualization technique drawing from both the Space-Time Cube and the Hexbin Map techniques for use in VR. We illustrate how we applied our glyph-based technique for analyzing trajectorial match data of the prominent Electronic Sports game League of Legends and discuss identified potential and limitations. The results of our user study show that our technique performed well concerning the completion rates, that our participants needed a short period before efficiently understanding the visualization by means of the completion times, and that an increase of the players whose data are visualized leads to a slight deceleration of the analysis process.
Author(s)
Horst, Robin
Fraunhofer-Institut für Graphische Datenverarbeitung IGD  
Wehenkel, Lukas
Hochschule RheinMain
Dörner, Ralf
Hochschule RheinMain
Mainwork
IEEE Games, Entertainment, Media Conference, GEM 2022  
Project(s)
Kooperative Rekrutierungs- und Qualifizierungslinien, Vorhaben RheinMain  
Funder
Bundesministerium für Bildung und Forschung -BMBF-  
Conference
Games, Entertainment, Media Conference 2022  
DOI
10.1109/GEM56474.2022.10017944
Language
English
Fraunhofer-Institut für Graphische Datenverarbeitung IGD  
Keyword(s)
  • Lead Topic: Visual Computing as a Service

  • Research Line: Computer graphics (CG)

  • Research Line: Human computer interaction (HCI)

  • Research Line: (Interactive) simulation (SIM)

  • Virtual reality applications

  • Virtual reality (VR)

  • Information visualization

  • Sports applications

  • Computer games

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