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  4. Lean In or Lean Back? Aspects on Interactivity & Mediation in Handheld Augmented Reality in the Museum
 
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2014
Conference Paper
Title

Lean In or Lean Back? Aspects on Interactivity & Mediation in Handheld Augmented Reality in the Museum

Abstract
With the idea to design augmented reality experiences that attract and inform, and which are also seamlessly incorporated into interactive museum narratives, this paper explores finding the appropriate balance between attraction, interactivity and information mediation from the user's point of view. Within the scope of research project CHESS, we've implemented techniques that fuse interaction and mediation to enrich visits to cultural institutions by visual means and AR specific interactions. While it is AR's wow-effect that attracts, our findings show that users far too often struggle to cope with the system and interactivity instead of focusing on the information presentation in AR. We discuss our results of finding the right balance between interactive (lean-in) and non-interactive (lean-back) presentation and interaction techniques in AR.
Author(s)
Keil, Jens  
Fraunhofer-Institut für Graphische Datenverarbeitung IGD  
Engelke, Timo
Fraunhofer-Institut für Graphische Datenverarbeitung IGD  
Schmitt, Michael  
Fraunhofer-Institut für Graphische Datenverarbeitung IGD  
Bockholt, Ulrich  
Fraunhofer-Institut für Graphische Datenverarbeitung IGD  
Pujol, Laia
Univ. Pompeu Fabra, Barcelona
Mainwork
Eurographics Workshop on Graphics and Cultural Heritage, GHC 2014. Short Papers - Posters  
Conference
Workshop on Graphics and Cultural Heritage (GHC) 2014  
DOI
10.2312/gch.20141319
Language
English
Fraunhofer-Institut für Graphische Datenverarbeitung IGD  
Keyword(s)
  • Augmented reality (AR)

  • Virtual reality (VR)

  • user interfaces

  • user-centered design

  • digital storytelling

  • mobile interaction

  • user interaction

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