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  4. Multi-threading and clustering for scene graph systems
 
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2004
Journal Article
Title

Multi-threading and clustering for scene graph systems

Abstract
The support for multi-threaded applications in current scene graphs is very limited, if it is supported at all. This work presents an approach for a very general multi-threading framework that allows total separation of threads without total replication of data. It also supports extensions to clusters, both for sort-first and sort-last rendering configurations. The described concepts have been implemented in the OpenSG scene graph and are widely and successfully used.
Author(s)
Roth, M.
Fraunhofer-Institut für Graphische Datenverarbeitung IGD  
Voss, G.
CAMTech
Reiners, D.
Fraunhofer-Institut für Graphische Datenverarbeitung IGD  
Journal
Computers and Graphics  
DOI
10.1016/j.cag.2003.10.004
Language
English
Fraunhofer-Institut für Graphische Datenverarbeitung IGD  
Keyword(s)
  • multi-thread rendering

  • parallel processing

  • clustering

  • Virtual reality (VR)

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