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  4. Augmenting the virtual domain with physical and social elements
 
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2004
Conference Paper
Title

Augmenting the virtual domain with physical and social elements

Title Supplement
Towards a paradigm shift in computer entertainment technology
Abstract
In this paper, means of enriching computer entertainment experiences by emphasizing physical and social game elements are discussed. A conceptual framework in which the relations between the virtual, the physical, and the social domains are modelled is presented. Interfaces that mediate between the domains are discussed along with a complementary software architecture that helps developing hybrid computer games. Finally, sample games that follow the approach of physical and social augmentation are presented.
Author(s)
Magerkurth, C.
Engelke, T.
Memisoglu, M.
Mainwork
ACM SIGCHI International Conference on Advances in Computer Entertainment Technology, ACE 2004. Proceedings  
Conference
International Conference on Advances in Computer Entertainment Technology (ACE) 2004  
DOI
10.1145/1067343.1067363
Language
English
IPSI  
Keyword(s)
  • tangible interface

  • hybrid environment

  • tabletop game

  • computer game

  • entertainment

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