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  4. Guidelines for designing augmented reality games
 
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2008
Conference Paper
Title

Guidelines for designing augmented reality games

Abstract
The growing popularity of augmented reality (AR) games in both a research and more recently commercial context has led for a need to take a closer look at design related issues which impact on player experience. While issues relating to this area have been considered, to date most of the emphasis has been on the technology aspects. Furthermore it is almost always assumed that the augmented reality element in itself will provide a sufficient experience for the player. This has led to a need to evaluate what makes a successful augmented reality game. In this paper we present a set of design guidelines which are drawn from experiences of three mixed reality games. The guidelines provide specific guidance on relationships between real and virtual space, social interaction, use of AR technologies, maintaining consistent themes and implicitly address higher level aspects such as presence within a particular augmented reality place.
Author(s)
Wetzel, R.
McCall, R.
Braun, A.-K.
Mainwork
Conference on Future Play 2008. Proceedings  
Conference
International Academic Conference on the Future of Game Design and Technology (Future Play) 2008  
Open Access
File(s)
Download (417.45 KB)
Rights
Use according to copyright law
DOI
10.1145/1496984.1497013
10.24406/publica-r-359289
Additional link
Full text
Language
English
Fraunhofer-Institut für Angewandte Informationstechnik FIT  
Keyword(s)
  • augmented reality

  • game design

  • augmented reality game

  • game design guideline

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