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2009
Conference Paper
Title

Sketching subdivision surfaces

Abstract
We describe a 3D modeling system that combines subdivision surfaces with sketch-based modeling in order to meet two conflicting goals: ease of use and fine-grained shape control. For the excellent control, low-poly modeling is still the method of choice for creating high-quality 3D models, e.g., in the games industry. However, direct mesh editing can be very tedious and time consuming. Our idea is to include also stroke-based techniques for rapidly modeling regular surface parts. We propose a simple and efficient algorithm for converting a 2D stroke to a control polygon suitable for Catmull/Clark subdivision surfaces. We have realized a small but reasonably rich set of interactive modeling tools to assess the expressiveness of stroke-based mesh design with a number of examples.
Author(s)
Bein, Matthias
Fraunhofer-Institut für Graphische Datenverarbeitung IGD  
Havemann, Sven
TU Graz CGV
Stork, André
Fraunhofer-Institut für Graphische Datenverarbeitung IGD  
Fellner, Dieter W.
Fraunhofer-Institut für Graphische Datenverarbeitung IGD  
Mainwork
Sixth Eurographics/ACM Symposium on Sketch-Based Interfaces and Modeling 2009. Proceedings  
Conference
Symposium on Sketch-Based Interfaces and Modeling (SBIM) 2009  
International Conference on Computer Graphics and Interactive Techniques 2009  
DOI
10.1145/1572741.1572753
Language
English
Fraunhofer-Institut für Graphische Datenverarbeitung IGD  
Keyword(s)
  • sketching

  • subdivision

  • 3D modeling

  • approximation

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