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  4. On the use of audio in the educational location based game platform MILE
 
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2016
Conference Paper
Title

On the use of audio in the educational location based game platform MILE

Abstract
An easy-to-use tool is presented that supports educators to create geogames for smartphones with media. The research questions are addressed whether educators use audios to support learning, and if they do, how do they use them? First results of the actual usage indicate that the potential of audio has not been fully exploited in all cases.
Author(s)
Brosda, C.
Schaal, S.
Bartsch, S.
Oppermann, L.
Mainwork
18th International Conference on Human-Computer Interaction with Mobile Devices and Services, MobileHCI 2016. Proceedings. Vol.2  
Conference
International Conference on Human-Computer Interaction with Mobile Devices and Services (MobileHCI) 2016  
DOI
10.1145/2957265.2964198
Language
English
Fraunhofer-Institut für Angewandte Informationstechnik FIT  
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