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  4. Efficient representation of triangle meshes for simultaneous modification and rendering
 
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2003
Conference Paper
Title

Efficient representation of triangle meshes for simultaneous modification and rendering

Abstract
This paper introduces an efficient representation of triangulated meshes for the simultaneous modification and rendering in real-time. The modification includes the simplification and the refinement of the triangle meshes as well as the animation of their vertices. Since the vertices and the other topology of the meshes are stored completely independent of each other, modifications can be applied very fast. Because the presented approach is not only applicable to modification, but also to rendering, the triangle meshes have not to be converted into application specific representations such as simplification or visualization.
Author(s)
Birthelmer, H.
Fraunhofer-Institut für Graphische Datenverarbeitung IGD  
Soetebier, I.
Fraunhofer-Institut für Graphische Datenverarbeitung IGD  
Sahm, J.
Fraunhofer-Institut für Graphische Datenverarbeitung IGD  
Mainwork
Computational science. Vol.1  
Conference
International Conference on Computational Science (ICCS) 2003  
DOI
10.1007/3-540-44860-8_96
Language
English
Fraunhofer-Institut für Graphische Datenverarbeitung IGD  
Keyword(s)
  • computer graphics data structure

  • mesh representation

  • representation, data structure and transform

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