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  4. Optimization strategies for a scalable avatar
 
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2003
Conference Paper
Title

Optimization strategies for a scalable avatar

Abstract
Computers are moving more and more from the desktop into our everyday life. Today's challenge is to build a suitable visualization architecture for anthropomorphic conversational user interfaces which will run on different devices like laptops, PDAs and smart phones. Concrete implementations as part of conversational interfaces are User-Interface Avatars which are anthropomorphic representatives on the base of artificial 3D characters. The existing system methods, the graphical output chain and different optimization strategies are discussed.
Author(s)
Berner, U.
TU Darmstadt GRIS
Mainwork
Smart graphics  
Conference
International Symposium on Smart Graphics (SG) 2003  
Language
English
Fraunhofer-Institut für Graphische Datenverarbeitung IGD  
Keyword(s)
  • animated agent

  • anthropomorphic

  • assistance

  • avatar

  • Computer-based human-model

  • Conversational user interfaces

  • facial animation

  • mobile access

  • morphing

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