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  4. Direct volume rendering of unstructured grids in a PC based VR environment
 
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2005
Conference Paper
Titel

Direct volume rendering of unstructured grids in a PC based VR environment

Abstract
In this paper we present our solution for fast, direct volume rendering of unstructured grids on standard PC workstations. We describe our modification of the incremental slicing approach for achieving high performance as well as our implementation of geometry-compression methods for minimizing the memory requirements. Furthermore, we show our implementation for the interactive modification of transfer functions (classification) in a virtual reality environment by using 3D interaction widgets.
Author(s)
Benölken, P.
Fraunhofer-Institut fĂĽr Werkzeugmaschinen und Umformtechnik IWU
Graf, H.
Fraunhofer-Institut fĂĽr Graphische Datenverarbeitung IGD
Hauptwerk
WSCG 2005. Proceedings
Konferenz
International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision (WSCG)
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Language
English
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Fraunhofer-Institut fĂĽr Graphische Datenverarbeitung IGD
Fraunhofer-Institut fĂĽr Werkzeugmaschinen und Umformtechnik IWU
Tags
  • volume rendering

  • Virtual reality (VR)

  • geometry compression

  • unstructured grid

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