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  4. Occlusion Shadows: Using projected light to generate realistic occlusion effects for view-dependent optical see-throug displays
 
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2002
Conference Paper
Title

Occlusion Shadows: Using projected light to generate realistic occlusion effects for view-dependent optical see-throug displays

Abstract
This paper presents projector-based illumination techniques for creating correct occlusion effects for optical see-through setups. We project view-dependent occlusion shadows onto the real surfaces that are located behind virtual objects. This results in a perfect occlusion of real objects by virtual ones. We have implemented and tested our approach in the context of the Virtual Showcase display. We describe hardware extension for projecting light into the showcase and present our rendering techniques for displaying occlusion shadows for single and multi-user environments as well as for single and multi-light-projector configurations. We also report on the limitations of our system for multi-user situations and describe our experiences with a first experimental prototype.
Author(s)
Bimber, O.
Fraunhofer-Institut für Graphische Datenverarbeitung IGD  
Fröhlich, B.
Mainwork
IEEE and ACM International Symposium on Mixed and Augmented Reality 2002. Proceedings  
Conference
International Symposium on Mixed and Augmented Reality (ISMAR) 2002  
DOI
10.1109/ISMAR.2002.1115088
Language
English
Fraunhofer-Institut für Graphische Datenverarbeitung IGD  
Keyword(s)
  • display algorithm

  • viewing algorithm

  • distributed network graphic

  • augmented reality

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