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  4. Captivating patterns - A first validation
 
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2007
Report
Titel

Captivating patterns - A first validation

Abstract
Is it possible to motivate users of an application through software elements? Is it also possible to do so for business applications? Having a long lasting, monotone, little challenging work task does not motivate users a lot in continuing a task, especially if this task comes up regularly, like typing numbers or addresses. We found software patterns - design recommendations - that keep a user working on such a task. We validated one of them in an experiment and found out that it is possible to motivate users through captivating software elements.
Author(s)
Niebuhr, Sabine
Kerkow, Daniel
Verlagsort
Kaiserslautern
Thumbnail Image
Language
English
google-scholar
Fraunhofer-Institut für Experimentelles Software Engineering IESE
Tags
  • motivation

  • pattern

  • business application

  • experimental evaluati...

  • usability

  • user experience

  • FUN

  • status display

  • interaction pattern

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