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  4. Surveying games with a combined model of immersion and flow
 
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2018
Conference Paper
Title

Surveying games with a combined model of immersion and flow

Abstract
Detecting flow in games is key for successful adaptation processes. Until now, the method of choice to measure flow in games, is the usage of questionnaires. Because of the shortcomings of this method, the ultimate goal is, to establish an alternative measuring method through correlations of physiological sensor data. Beforehand the enhancement of the theoretical model of flow with the more fine-grained model of immersion is introduced. A unified flow/immersion model is proposed to allow a more detailed mapping of flow depth. In conclusion a way to evaluate the unified model is presented and a perspective towards preliminary test runs and future data recordings is given.
Author(s)
Kannegieser, Ehm  
Atorf, Daniel  
Meier, J.
Mainwork
International Conferences on Interfaces and Human Computer Interaction 2018, Game and Entertainment Technologies 2018 and Computer Graphics, Visualization, Computer Vision and Image Processing 2018  
Conference
International Conference on Interfaces and Human Computer Interaction 2018  
International Conference on Game and Entertainment Technologies 2018  
International Conference on Computer Graphics, Visualization, Computer Vision and Image Processing 2018  
Multi Conference on Computer Science and Information Systems (MCCSIS) 2018  
DOI
10.24406/publica-fhg-402788
File(s)
N-524021.pdf (865.27 KB)
Rights
Under Copyright
Language
English
Fraunhofer-Institut für Optronik, Systemtechnik und Bildauswertung IOSB  
Keyword(s)
  • flow

  • Immersion

  • measurement

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