• English
  • Deutsch
  • Log In
    Password Login
    Research Outputs
    Fundings & Projects
    Researchers
    Institutes
    Statistics
Repository logo
Fraunhofer-Gesellschaft
  1. Home
  2. Fraunhofer-Gesellschaft
  3. Konferenzschrift
  4. Towards a Flexible Back-End for Scenegraph-Based Rendering Systems
 
  • Details
  • Full
Options
2006
Conference Paper
Title

Towards a Flexible Back-End for Scenegraph-Based Rendering Systems

Abstract
Current scenegraph systems, especially systems used to build general purpose virtual reality systems, are trailing game engines and similar specialized systems in terms of the adaption of new rendering methods like the different real-time shadow algorithms. This paper analysis the fundamental OpenGL state abstraction layers present in current scenegraph systems with respect to their influence on the adaption of new and complex rendering algorithms. Several shortcomings are identified and new approaches to overcome the current restrictions and limitations are proposed.
Author(s)
Voss, Gerrit  
CAMTech
Reiners, Dirk
University of Louisiana at Lafayette
Mainwork
GRAPHITE 2006. Proceedings  
Conference
International Conference on Computer Graphics and Interactive Techniques in Australasia and South East Asia (GRAPHITE) 2006  
Language
English
Fraunhofer-Institut für Graphische Datenverarbeitung IGD  
Keyword(s)
  • Virtual and augmented reality (VR/AR)

  • graphics toolkit

  • Realtime Rendering

  • scene graph

  • Cookie settings
  • Imprint
  • Privacy policy
  • Api
  • Contact
© 2024