• English
  • Deutsch
  • Log In
    Password Login
    Research Outputs
    Fundings & Projects
    Researchers
    Institutes
    Statistics
Repository logo
Fraunhofer-Gesellschaft
  1. Home
  2. Fraunhofer-Gesellschaft
  3. Konferenzschrift
  4. What you see is what you hear - acoustics applied in virtual worlds
 
  • Details
  • Full
Options
1993
Conference Paper
Title

What you see is what you hear - acoustics applied in virtual worlds

Abstract
Up to now virtual reality (VR) systems have emphasized on visual graphics and display technology. With audio hardware and system software readily available it is now possible to take the next evolutionary step and use acoustic simulations to enhance virtual worlds. An audiovisual system addresses two important human senses and provides realistic impressions that are natural to our daily life and environment. The VR toolkit of IGD features several visual and acoustic renderers, which are applied by IGD's general purpose VR system "Virtual Design". Examples demonstrate several virtual audiovisual worlds.
Author(s)
Astheimer, P.
Mainwork
Research Frontiers in Virtual Reality 1993. Proceedings  
Conference
Symposium on Research Frontiers in Virtual Reality 1993  
DOI
10.1109/VRAIS.1993.378256
Language
English
Fraunhofer-Institut für Graphische Datenverarbeitung IGD  
Keyword(s)
  • acoustic

  • auralization

  • realtime

  • rendering

  • simulation

  • sonification

  • virtual reality

  • Cookie settings
  • Imprint
  • Privacy policy
  • Api
  • Contact
© 2024