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  4. Dynamic aspects of real-time face-rendering
 
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2006
Conference Paper
Title

Dynamic aspects of real-time face-rendering

Abstract
Simulating the visual appearance and lighting of human skin is a difficult task, which is addressed by researchers for several years. Because of the availability of high performance, programmable graphics boards, now it is possible to use techniques formerly only available to offline rendering. In this paper we present solutions to improve the visual quality of skin by enhancing such techniques to real-time application. Furthermore dynamic properties like aging and emotional changes in the appearance of a face like blushing and weeping are introduced to obtain convincing results at interactive frame rates for immersive virtual worlds.
Author(s)
Jung, Y.
Fraunhofer-Institut für Graphische Datenverarbeitung IGD  
Knöpfle, C.
Fraunhofer-Institut für Graphische Datenverarbeitung IGD  
Mainwork
VRST Cyprus 2006, ACM Symposium on Virtual Reality Software and Technology. Proceedings  
Conference
Symposium on Virtual Reality Software and Technology (VRST) 2006  
DOI
10.1145/1180495.1180534
Language
English
Fraunhofer-Institut für Graphische Datenverarbeitung IGD  
Keyword(s)
  • Virtual reality (VR)

  • shading

  • skin rendering

  • emotion expression

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