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1991
Conference Proceeding
Title
Advanced object-oriented methods and concepts for simulations of multi-body systems
Abstract
The quest for "realism" in the creation of computer generated imagery has led to different solutions with different levels of sophistication. The integration of these solutions in a homogeneous system offers a rendering tool of unsurpassed versatility. In this paper, we present a new organization of the rendering pipeline that can accomodate the most significant improvements in the area in an expandable way.