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  4. Advanced object-oriented methods and concepts for simulations of multi-body systems
 
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1991
Conference Proceeding
Title

Advanced object-oriented methods and concepts for simulations of multi-body systems

Abstract
The quest for "realism" in the creation of computer generated imagery has led to different solutions with different levels of sophistication. The integration of these solutions in a homogeneous system offers a rendering tool of unsurpassed versatility. In this paper, we present a new organization of the rendering pipeline that can accomodate the most significant improvements in the area in an expandable way.
Author(s)
Kühn, V.
Müller, W.
Fraunhofer-Institut für Graphische Datenverarbeitung IGD  
Conference
Eurographics Workshop on Animation and Simulation 1991  
Language
English
Fraunhofer-Institut für Graphische Datenverarbeitung IGD  
Keyword(s)
  • Computer Animation and Simulation

  • computer graphic

  • fast multipole method

  • motion control

  • Particle-Based Modelling

  • Physically-Based Modelling

  • visualisation

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