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2022
Conference Paper
Title
The right tools for the job: Towards preference and performance considerations in the design of Virtual Reality interactions
Abstract
Virtual reality (VR) users interact with virtual objects using motion tracked controllers. While many devices utilize abstract button pushes for interactions, some allow for limited finger tracking by estimating finger positions based on sensors. In this study, Vive Wands and Valve Index controllers were compared in three tasks: direct interaction with objects (throwing), tool usage (bow), and indirect control of a character (remote-control). Forty-four participants completed each task with both devices and rated the usability of the device after each task. Results showed differences in preference only for the remote-control task. Some participants noted that using the thumbstick of the Index felt more natural in this task. However, performance did not differ between devices in any task. Future research should not only compare designs of controllers, but also consider assets and interactions, as there may be preference and performance differences for certain combinations.
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