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  4. CommonVolumeShader: Simple and portable specification of volumetric light transport in X3D
 
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2011
Conference Paper
Title

CommonVolumeShader: Simple and portable specification of volumetric light transport in X3D

Abstract
Rendering volumetric phenomena with believable appearance can add tremendous realism to virtual scenes. We introduce the CommonVolumeShader node, an extension of the X3D standard which has been specifically designed for physically-based rendering of participating media. CommonVolumeShader allows content authors to specify optical properties in a concise and purely declarative way and can accurately capture the appearance of many volumetric phenomena. We demonstrate results with implementations for an interactive ray tracer and a rasterization-based pipeline.
Author(s)
Schwenk, Karsten
Fraunhofer-Institut für Graphische Datenverarbeitung IGD  
Behr, Johannes
Fraunhofer-Institut für Graphische Datenverarbeitung IGD  
Fellner, Dieter W.
Fraunhofer-Institut für Graphische Datenverarbeitung IGD  
Mainwork
Web3D 2011, 16th International Conference on 3D Web Technology. Proceedings  
Conference
International Conference on 3D Web Technology (WEB3D) 2011  
DOI
10.1145/2010425.2010432
Language
English
Fraunhofer-Institut für Graphische Datenverarbeitung IGD  
Keyword(s)
  • extensible 3D (X3D)

  • shading

  • volume rendering

  • Forschungsgruppe Semantic Models, Immersive Systems (SMIS)

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