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  4. Collision detection for deformable objects
 
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2004
Conference Paper
Title

Collision detection for deformable objects

Abstract
Interactive environments for dynamically deforming objects play an important role in surgery simulation and entertainment technology. These environments require fast deformable models and very efficient collision handling techniques. While collision detection for rigid bodies is well-investigated, collision detection for deformable objects introduces additional challenging problems. This paper focusses on these aspects and summarizes recent research in the area of deformable collision detection. Various approaches based on bounding volume hierarchies, distance fields, and spatial partitioning are discussed. Further, image-space techniques and stochastic methods are considered. Applications in cloth modeling and surgical simulation are presented.
Author(s)
Teschner, M.
ETH Zürich
Kimmerle, S.
Universität Tübingen WSI/GRIS
Heidelberger, B.
ETH Zürich
Zachmann, G.
Universität Bonn
Fuhrmann, A.
Fraunhofer-Institut für Graphische Datenverarbeitung IGD  
Raghupathi, L.
GRAVIR/IMAG
Magnenat-Thalmann, N.
Miralab
Straßer, W.
Universität Tübingen WSI/GRIS
Volino, P.
Miralab
Mainwork
Eurographics 2004. STAR - State of the Art Reports  
Conference
Eurographics 2004  
Language
English
Fraunhofer-Institut für Graphische Datenverarbeitung IGD  
Keyword(s)
  • Collision Detection

  • interactive animation

  • deformable objects

  • physically based simulation

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