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  4. Towards multi-kernel ray tracing for GPUs
 
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2013
Conference Paper
Title

Towards multi-kernel ray tracing for GPUs

Abstract
Ray tracing is a widely used algorithm to compute images with high visual quality. Mapping ray tracing computations to massively parallel hardware architectures in an efficient manner is a difficult task. Based on an analysis of current ray tracing algorithms on GPUs, a new ray traversal scheme called batch tracing is proposed. It decomposes the task into multiple kernels, each of which is designed for efficient execution. Our algorithm achieves comparable performance to state-of-the-art approaches and represents a promising avenue for future research.
Author(s)
Schiffer, Thomas
TU Graz CGV
Fellner, Dieter W.
Fraunhofer-Institut für Graphische Datenverarbeitung IGD  
Mainwork
VMV 2013, Vision, Modeling and Visualization  
Conference
Workshop on Vision, Modeling, and Visualization (VMV) 2013  
DOI
10.2312/PE.VMV.VMV13.227-228
Language
English
Fraunhofer-Institut für Graphische Datenverarbeitung IGD  
Keyword(s)
  • ray tracing

  • parallel processing

  • Forschungsgruppe Semantic Models, Immersive Systems (SMIS)

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