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  4. Towards immersive modeling - Challenges and recommendations
 
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2000
Conference Paper
Title

Towards immersive modeling - Challenges and recommendations

Title Supplement
A workshop analyzing the needs of designers
Abstract
Among the many applications now available in virtual environment (Ves), geometric modeling is gaining in relevance. Immersive environments like the CAVE and the Responsive Workbench offer the possibility of generating drafts and manipulating geometry intuitively. Immersive VE will supply product design with new perspectives. This paper describes a workshop in which thirty-six design professionals, active in various branches of product design, tested three different types of prototype modelers. The analysis of their experience will help to improve such modeling systems and to further develop immersive modeling in general. As a first consequence, we outline a modeling system which extends one of the most successful prototype modelers to a more powerful system.
Author(s)
Deisinger, J.
Blach, R.
Wesche, M.
Breining, R.
Simon, A.
Mainwork
Virtual Environments 2000. Proceedings of the Eurographics Workshop  
Conference
Eurographics Workshop on Virtual Environments 2000  
Language
English
Fraunhofer-Institut für Arbeitswirtschaft und Organisation IAO  
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