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  4. Representation, coding and interactive rendering of high-resolution panoramic images and video using MPEG-4
 
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2005
Conference Paper
Title

Representation, coding and interactive rendering of high-resolution panoramic images and video using MPEG-4

Abstract
In this paper we present an MPEG-4 compliant system for viewing 360° high-resolution spherical panoramic images and videos. The system allows user navigation within an MPEG-4 3D scene description. Here, two different scene geometries were implemented: One consisting of a spherical geometry around the viewpoint and the other having a cylindrical geometry with associated texture patches each. The textures are either real-world static high-resolution scene images or movie textures This scene dynamically deals with problems like bandwidth and video sizes to provide a real-time viewing experience by dividing the texture into a number of tiles. Thus, only the visible parts of the scene can be rendered. Furthermore, visibility sensors are associated to the texture tiles such that pre-fetching of texture tiles next the visible once is enabled during scene navigation. By varying the tile size and visibility sensor size, experiments for real-time capability of the rendering environment were performed. Additionally, a combination of head tracking device and head mounted display was investigated for a more comfortable scene navigation.
Author(s)
Heymann, S.
Smolic, A.
Müller, K.
Guo, Y.
Rurainsky, J.
Eisert, P.
Wiegand, T.
Mainwork
Panoramic Photogrammetry Workshop  
Conference
Panoramic Photogrammetry Workshop 2005  
Language
English
Fraunhofer-Institut für Nachrichtentechnik, Heinrich-Hertz-Institut HHI  
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