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  4. Thinking penguin: Multimodal brain-computer interface control of a VR game
 
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2013
Journal Article
Title

Thinking penguin: Multimodal brain-computer interface control of a VR game

Abstract
In this paper, we describe a multimodal brain-computer interface (BCI) experiment, situated in a highly immersive CAVE. A subject sitting in the virtual environment controls the main character of a virtual reality game: a penguin that slides down a snowy mountain slope. While the subject can trigger a jump action via the BCI, additional steering with a game controller as a secondary task was tested. Our experiment profits from the game as an attractive task where the subject is motivated to get a higher score with a better BCI performance. A BCI based on the so-called brain switch was applied, which allows discrete asynchronous actions. Fourteen subjects participated, of which 50% achieved the required performance to test the penguin game. Comparing the BCI performance during the training and the game showed that a transfer of skills is possible, in spite of the changes in visual complexity and task demand. Finally and most importantly, our results showed that the use o f a secondary motor task, in our case the joystick control, did not deteriorate the BCI performance during the game. Through these findings, we conclude that our chosen approach is a suitable multimodal or hybrid BCI implementation, in which the user can even perform other tasks in parallel.
Author(s)
Leeb, Robert
École Polytechnique Fédérale de Lausanne (EPFL); CH
Lancelle, M.
ETH Zurich
Kaiser, Vera
TU Graz IKD
Fellner, Dieter W.
Fraunhofer-Institut für Graphische Datenverarbeitung IGD  
Pfurtscheller, Gert
TU Graz IKD
Journal
IEEE transactions on computational intelligence and AI in games  
Open Access
DOI
10.1109/TCIAIG.2013.2242072
Language
English
Fraunhofer AUSTRIA  
Fraunhofer-Institut für Graphische Datenverarbeitung IGD  
Keyword(s)
  • brain-computer interfaces (BCI)

  • multimodality

  • Virtual reality (VR)

  • computer games

  • Forschungsgruppe Semantic Models, Immersive Systems (SMIS)

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