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2004
Conference Paper
Title

3D-TV using depth-image-based rendering (DIBR)

Abstract
This paper will present details of a system that allows for an evolutionary introduction of depth perception into the existing 2D digital TV framework [16]. In contrast to former proposals, which often relied on the basic concept of an end-to-end stereoscopic video chain, this new idea is based on a more flexible joint transmission of monoscopic color video and associated per-pixel depth information. From this 3D data representation format, one or more "virtual" views of a 3D scene can then be synthesized in real-time at the receiver side by means of so-called depth-image-based rendering (DIBR) techniques [11, 12]. This paper (a) high-lights the advantages of this new approach on 3D-TV; (b) describes a method for the synthesis of stereoscopic images using the concept of a "virtual" stereo camera; (c) investigates the efficient compression of 3D imagery by means of state-of-the-art MPEG coding standards and (d) derives an optimal algorithm for the quantization of 3D scene depth.
Author(s)
Fehn, C.
Mainwork
Picture Coding Symposium, PCS 2004. Proceedings  
Conference
International Picture Coding Symposium (PCS) 2004  
Language
English
Fraunhofer-Institut für Nachrichtentechnik, Heinrich-Hertz-Institut HHI  
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