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2012
Journal Article
Title

Image-based rendering for scenes with reflections

Abstract
We present a system for image-based modeling and rendering of real-world scenes containing reflective and glossy surfaces. Previous approaches to image-based rendering assume that the scene can be approximated by 3D proxies that enable view interpolation using traditional back-to-front or z-buffer compositing. In this work, we show how these can be generalized to multiple layers that are combined in an additive fashion to model the reflection and transmission of light that occurs at specular surfaces such as glass and glossy materials. To simplify the analysis and rendering stages, we model the world using piecewise-planar layers combined using both additive and opaque mixing of light. We also introduce novel techniques for estimating multiple depths in the scene and separating the reflection and transmission components into different layers. We then use our system to model and render a variety of real-world scenes with reflections.
Author(s)
Sinha, Sudipta N.
Microsoft Research
Kopf, Johannes
Microsoft Research
Goesele, Michael
TU Darmstadt GRIS
Scharstein, Daniel
Middlebury College
Szeliski, Richard
Microsoft Research
Journal
ACM transactions on graphics  
Conference
International Conference and Exhibition on Computer Graphics and Interactive Techniques 2012  
DOI
10.1145/2185520.2185596
Language
English
Fraunhofer-Institut für Graphische Datenverarbeitung IGD  
Keyword(s)
  • image-based rendering

  • stereo

  • reflection

  • surface modeling

  • Forschungsgruppe Capturing Reality (CARE)

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